dsh-godot-skill: A Godot 4.x Full-Stack Game Development Skill Plugin for DeepSeek Harness
akira399/dsh-godot-skill
A DSH plugin that registers the godot-4-development skill, enabling AI to handle full-stack Godot 4.x game development within DeepSeek Harness, from planning to export.
dsh-godot-skill is a DSH plugin for DeepSeek Harness that registers the godot-4-development skill at runtime, enabling AI to independently plan, scaffold, code, debug, optimize, and export Godot games. It solves the lack of Godot-specific development knowledge in DSH by organizing official features into an actionable skill. Core capabilities include feature quick-reference across 20 domains, a complete development workflow, and code templates with error troubleshooting.
How to Install
dsh plugin --profile web add github:akira399/dsh-godot-skill- Category
- Skills & Agents
- Platform
- DSH Plugin
- Author
- akira399
- Distribution
- Plugin
dsh-godot-skill Key Features
dsh-godot-skill Repo Summary
What Does It Do?
dsh-godot-skill is a DSH plugin for DeepSeek Harness that registers the godot-4-development skill at runtime, enabling AI to independently plan, scaffold, code, debug, optimize, and export Godot games. It solves the lack of Godot-specific development knowledge in DSH by organizing official features into an actionable skill. Core capabilities include feature quick-reference across 20 domains, a complete development workflow, and code templates with error troubleshooting.
Core Features
- Runtime skill registration: automatically registers the godot-4-development skill on activation, loadable via the skill tool in any session.
- Feature quick-reference: covers platform export, 2D/3D graphics, physics, shaders, GDScript/C#/GDExtension, audio, input, navigation, networking, and more across 20 domains.
- Complete workflow: from design decisions, project scaffolding, prototyping, content implementation to polishing, testing, and export.
- Code templates and error troubleshooting: provides templates for player movement, camera follow, spawning, HTTP, pause, save, ENet multiplayer, and common error lookup.
How to Use This Plugin?
After enabling the plugin in DSH and restarting, the godot-4-development skill appears in the session. Simply tell the AI, "Use the godot-4-development skill to make a 2D platformer," and it will load the skill and follow its workflow and API reference to complete development. The plugin is maintained by akira399, licensed under MIT, and last updated in 2026-08.
This page is an independent rewrite of the plugin's official README — for authoritative documentation and the latest changes, refer to the source: akira399/dsh-godot-skill. The plugin is third-party code that runs on your machine once installed; inclusion does not imply endorsement — please review the source before installing.
